Tuesday, February 28, 2012

Gizmos & Gadgets: Creating Science Contraptions That Work (& Knowing Why) (Williamson Kids Can! Series) [Paperback] price


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List Price: $12.95
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Grade 4-7-Hauser gives directions for making a few gadgets, gizmos, contraptions, and doohickeys constructed with stuff often present in cupboards, closets, garages, and "junk" drawers. Materials such as plastic soda bottles, marbles, buttons, straws, and cardboard tubes are cut, trimmed, shaped, and bent as a way being glued, stapled, sewn, and taped. They are ultimately formed into objects to become tossed, balanced, spun, flung, and strung-all to show various principles of physics. Also included are nudges to encourage individual forays into the worlds of problem solving and inventing. Fun to make-and probably fun to play with-the crafts, if followed sequentially, introduce such basic topics as motion, energy, balancing, and gravity. Even when used as random crafts, they'll result in questions about the predictable behaviors of these objects as boomerangs and yo-yos. Classroom teachers can team this with Vicki Cobb's Why Can't You Unscramble an Egg? (Lodestar, 1990; o.p.) and Bernie Zubrowski's Raceways: Having Fun with Balls and Tracks (Morrow, 1985; o.p.).
Patricia Manning, formerly at Eastchester Public Library, NY
Copyright 2000 Reed Business Information, Inc.

Using simple stuff for the house to create toys that spin, fling, collide, and whiz, kids will grasp the basic principles of concepts of gravity, inertia, balance, and energy. Projects are very hands-on. Most activities could be completed with minimal assistance. Every page is jam-packed (in age-appropriate vocabulary) with factoids, fun facts about famous inventors, and inspiration for science lovers coming from all ages. A 1999 Parents' Choice® Silver Honor. (Parents' Choice®) -- From Parents' Choice





Super Solvers - Gizmos & Gadgets! price


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List Price: $24.95
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The challenging racing game thatmakes physical science fun!Product InformationMorty Maxwell the Master of Mischief has taken on the Shady Glen TechnologyCenter and claims they can build the best auto air and alternative energyvehicles.Now he’s challenging all Super Solvers to outrace him. To winyou’ll must build the fastest vehicle. But first you’ll need to collectall the various components you may need for the racing gizmo.  Solve science puzzles featuringeveryday gadgets for example wheelbarrows and wrenches skateboards and scissors. Then it’s off for the races where you’ll meet Morty and prove that you’rethe real master of science!Product FeaturesMore than 260 puzzles and simulations assist you to see the physicalscience principles found in everyday items.Eight different puzzle types independently adjust in your skill level.Fast-paced action all-new character voices and spoken help turn scienceinto a thrilling learning adventure!Skills LearnedPhysical ScienceMathLogical ReasoningProblem SolvingCritical Thinking  Windows Requirements Windows 3.1/95/98/Me 486/66 MHz or better 16MB RAM 256-color SVGA 2x speed drive Windows-compatible sound card speakers MouseMacintosh Requirements System 7.1 or higher 68040 or better 8MB RAM 256-color display 2X speed drive Speakers Mouse  



Product Features
Physical Science
Logical Reasoning
Problem-Solving